Hello adventurers! We need your support on both Kickstarter & Greenlight! Please consider voting and backing us by using the links below; CHECK OUT OUR KICKSTARTER CAMPAIGN   CHECK OUT OUR STEAM GREENLIGHT PAGE Sail the seas. Turn the tide….

Hello adventurers! I have something new for you this week. I have asked questions about the story of Overfall to our awesome writers Selin and Kaan that i tought you might want to know, and actually i also really want to…

Hello adventurers! Another very, very sunny and hot week is behind us. Gladly, it did not kept us away from creating cool content. Got it?  Let’s hear from our team about what they have done this week. Kaan This week:…

Veysel New map objects added and animated; Map weathers: Snow, Rain, Dust (Volcanic) Citadel Island Prefab Seagulls, Crows Jarl Ship King Ship Resource Drop Resource Take Ship Building New backgrounds; Vorn Ship Ruins Animation Next  Week: Backgrounds and FXs.  …

Kaan Progress on lore for unlockable skills. Outlines complete for trinket and skill unlock encounters. Outlining and writing narration for the game’s cinematics. Wrote a whole bunch of companion-related encounters. Among the companions you can employ on your quest are:…

Ali This week I wrote down some unique passive abilities for all 45 companion classes, recorded scenes from game to use on GIFs, community pages, gameplay trailer etc. Other than that I fully focused on getting the skill and thought…

Ali This week I decided to finish the implementations of Main Class weapons to Unity along with some balancing. Each class now has fully functional 5 weapons (with upgrades, prefabs and skills), so they’re now choosable in character creation screen….

Hi there! This is Bulut, the programmer of Overfall. Today I’m going to talk about the Character Manager, a core system which keeps track of character stats, powers, animations and sound effects. I’m the only engineer on the team, so…

You know what they say Dear Adventurers; third time is the charm. If you have not started already, this Dev-Blog is the time to start learning about your future favourite rogue-like-like! Now let’s see what have our team done this…